Bragging Rights Legacy Score v2
What Changed in V2
Finishing position replaces bracket record. Playoffs here are two weeks, which means bracket wins, playoff appearances and consolation wins are all just restatements of where you finished. V1 counted the same information three times and still scored 2nd and 3rd identically, along with 6th and 7th. Nobody is fighting hard in a third place game, and the model was paying it like a semifinal. V2 drops those three columns and scores finishing position directly: 18 for a title, 13 for a runner-up, then 8, 5, 3, 2, 1, 0. The gap from 1st to 2nd now matches the gap from 2nd to 3rd, so reaching the Rendleman counts on its own.
Career gets a real rate, plus longevity stated out loud. Wins times 2.5 and win percentage times 200 are the same stat twice when everyone plays the same schedule, which meant nothing in the component was actually rate based and a missing season got charged twice. It also meant Career grew without limit while Hardware sat still, so championships would matter less every year instead of more. V2 splits it: win percentage times 500 for how good you were, and 12 points per season played for how long you did it. Longevity still counts, it just counts on purpose now at a rate everyone can see.
Scoring gets measured against the league, not a fixed number. The old baseline was 95 points per game in a league that averages 100.85. Every owner in history cleared it, including the lowest scorers, so it functioned as a bonus for showing up. V2 uses the actual league average and recalculates it each season. Score above the league and you gain, score below it and you pay, and the term nets to zero across the eight of us. It also stops inflating as scoring environments creep up.
Hardware trimmed, not rebuilt. Championships stay at 80, regular season and scoring titles stay at 10. Full Loads drop from 40 to 20, since the three awards inside a Full Load already pay out on their own and the bonus was stacking on top of a stack. A Full Load is now worth 120 total, exactly 1.5 times a standalone championship, which is still the most valuable season available. Mullies drop from 20 to 12, because last place was already costing you three ways (zero in Finish, the hit to win percentage, and the penalty itself) and 20 was heavy enough that four bad years could outweigh a second ring.
And the stated weights were wrong. The original post claimed Career and Hardware were roughly even. Career was actually close to triple. That's the better model, because that's where it gets earned week to week, so V2 keeps the shape and reports it accurately: Career 63.9 percent, Finish 12.7, Hardware 23.4. This was always a resume system. Now the math and the description agree.
Career Score
| Component | Formula | What it measures |
|---|---|---|
| Win Rate | Win % × 500 | How good you were, independent of games played |
| Longevity | Seasons × 12 | Credit for showing up, stated at a visible rate |
| Scoring | (PPG − League Avg PPG) × 4 | Output relative to the league, recalculated annually |
League Average PPG through 2025: 100.85
Finish Score
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
|---|---|---|---|---|---|---|---|
| 18 | 13 | 8 | 5 | 3 | 2 | 1 | 0 |
Awarded every season. Replaces V1's bracket record, playoff appearance and consolation terms.
Hardware Score
| Achievement | V1 | V2 | Note |
|---|---|---|---|
| Championship | 80 | 80 | Unchanged |
| Regular Season Title | 10 | 10 | Unchanged |
| Scoring Title | 10 | 10 | Unchanged |
| Full Load | 40 | 20 | Season worth 120 total, 1.5× a championship |
| Mullie | −20 | −12 | Last place already costs a zero in Finish plus win rate |
Legacy Score = Career + Finish + Hardware. Weighting through 2025: Career 63.9%, Finish 12.7%, Hardware 23.4%.
Official V2 Legacy Table
| # | Owner | Record | PPG | Career | Finish | Hdw | V2 | V1 | Δ |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Pat | 123-90 | 104.56 | 459.6 | 112 | 350 | 921.6 | 932.2 | −10.6 |
| 2 | Alex | 109-104 | 104.95 | 428.3 | 79 | 174 | 681.3 | 636.7 | +44.6 |
| 3 | Max | 102-111 | 99.08 | 388.3 | 101 | 168 | 657.3 | 611.1 | +46.2 |
| 4 | Travis | 92-105 | 97.61 | 364.5 | 73 | 158 | 595.5 | 546.8 | +48.7 |
| 5 | Steve | 105-108 | 98.57 | 393.4 | 73 | 116 | 582.4 | 563.4 | +19.0 |
| 6 | Jacques | 108-105 | 99.93 | 405.8 | 86 | 78 | 569.8 | 536.1 | +33.7 |
| 7 | Kevin | 97-116 | 99.89 | 379.8 | 62 | 122 | 563.8 | 499.1 | +64.7 |
| 8 | Tyler | 107-106 | 101.99 | 411.7 | 56 | 18 | 485.7 | 447.9 | +37.8 |
One reorder from V1: Travis passes Steve into 4th.
Season by Season Finish
Owner 13 14 15 16 17 18 19 20 21 22 23 24 25 Pat 2 2 4 1 3 3 7 1 7 4 1 5 7 Alex 6 3 1 7 8 2 5 8 3 1 4 8 5 Max 1 1 2 2 4 6 6 5 5 5 2 3 8 Travis — 5 8 6 7 1 1 6 6 3 7 2 4 Steve 4 6 6 3 6 4 3 3 8 6 8 1 2 Jacques 5 8 3 5 5 7 2 2 1 2 6 7 3 Kevin 8 7 5 8 1 5 8 7 4 8 3 4 1 Tyler 7 4 7 4 2 8 4 4 2 7 5 6 6
| Owner | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pat | 2 | 2 | 4 | 1 | 3 | 3 | 7 | 1 | 7 | 4 | 1 | 5 | 7 |
| Alex | 6 | 3 | 1 | 7 | 8 | 2 | 5 | 8 | 3 | 1 | 4 | 8 | 5 |
| Max | 1 | 1 | 2 | 2 | 4 | 6 | 6 | 5 | 5 | 5 | 2 | 3 | 8 |
| Travis | — | 5 | 8 | 6 | 7 | 1 | 1 | 6 | 6 | 3 | 7 | 2 | 4 |
| Steve | 4 | 6 | 6 | 3 | 6 | 4 | 3 | 3 | 8 | 6 | 8 | 1 | 2 |
| Jacques | 5 | 8 | 3 | 5 | 5 | 7 | 2 | 2 | 1 | 2 | 6 | 7 | 3 |
| Kevin | 8 | 7 | 5 | 8 | 1 | 5 | 8 | 7 | 4 | 8 | 3 | 4 | 1 |
| Tyler | 7 | 4 | 7 | 4 | 2 | 8 | 4 | 4 | 2 | 7 | 5 | 6 | 6 |
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